feat: implement pose handlers

This commit is contained in:
Eli Yip 2025-05-28 17:11:06 +08:00
parent ea1dfc4e0e
commit 4ebd69d996
No known key found for this signature in database
GPG Key ID: C98B69D4CF7D7EC5
2 changed files with 316 additions and 0 deletions

312
api2/pose_handlers.go Normal file
View File

@ -0,0 +1,312 @@
package api2
import (
"fmt"
"net/http"
"github.com/gin-gonic/gin"
)
// handleSetFingerPose 设置手指姿态
func (s *Server) handleSetFingerPose(c *gin.Context) {
deviceId := c.Param("deviceId")
var req FingerPoseRequest
if err := c.ShouldBindJSON(&req); err != nil {
c.JSON(http.StatusBadRequest, ApiResponse{
Status: "error",
Error: "无效的手指姿态数据:" + err.Error(),
})
return
}
// 验证每个值是否在范围内
for _, v := range req.Pose {
if v > 255 {
c.JSON(http.StatusBadRequest, ApiResponse{
Status: "error",
Error: "手指姿态值必须在 0-255 范围内",
})
return
}
}
// 获取设备
dev, err := s.deviceManager.GetDevice(deviceId)
if err != nil {
c.JSON(http.StatusNotFound, ApiResponse{
Status: "error",
Error: fmt.Sprintf("设备 %s 不存在", deviceId),
})
return
}
// 停止当前动画(如果正在运行)
animEngine := dev.GetAnimationEngine()
if animEngine.IsRunning() {
if err := animEngine.Stop(); err != nil {
c.JSON(http.StatusInternalServerError, ApiResponse{
Status: "error",
Error: fmt.Sprintf("停止动画失败:%v", err),
})
return
}
}
// 设置手指姿态
if err := dev.SetFingerPose(req.Pose); err != nil {
c.JSON(http.StatusInternalServerError, ApiResponse{
Status: "error",
Error: "发送手指姿态失败:" + err.Error(),
})
return
}
c.JSON(http.StatusOK, ApiResponse{
Status: "success",
Message: "手指姿态指令发送成功",
Data: map[string]any{
"deviceId": deviceId,
"pose": req.Pose,
},
})
}
// handleSetPalmPose 设置手掌姿态
func (s *Server) handleSetPalmPose(c *gin.Context) {
deviceId := c.Param("deviceId")
var req PalmPoseRequest
if err := c.ShouldBindJSON(&req); err != nil {
c.JSON(http.StatusBadRequest, ApiResponse{
Status: "error",
Error: "无效的掌部姿态数据:" + err.Error(),
})
return
}
// 验证每个值是否在范围内
for _, v := range req.Pose {
if v > 255 {
c.JSON(http.StatusBadRequest, ApiResponse{
Status: "error",
Error: "掌部姿态值必须在 0-255 范围内",
})
return
}
}
// 获取设备
dev, err := s.deviceManager.GetDevice(deviceId)
if err != nil {
c.JSON(http.StatusNotFound, ApiResponse{
Status: "error",
Error: fmt.Sprintf("设备 %s 不存在", deviceId),
})
return
}
// 停止当前动画(如果正在运行)
animEngine := dev.GetAnimationEngine()
if animEngine.IsRunning() {
if err := animEngine.Stop(); err != nil {
c.JSON(http.StatusInternalServerError, ApiResponse{
Status: "error",
Error: fmt.Sprintf("停止动画失败:%v", err),
})
return
}
}
// 设置手掌姿态
if err := dev.SetPalmPose(req.Pose); err != nil {
c.JSON(http.StatusInternalServerError, ApiResponse{
Status: "error",
Error: "发送掌部姿态失败:" + err.Error(),
})
return
}
c.JSON(http.StatusOK, ApiResponse{
Status: "success",
Message: "掌部姿态指令发送成功",
Data: map[string]any{
"deviceId": deviceId,
"pose": req.Pose,
},
})
}
// handleSetPresetPose 设置预设姿势
func (s *Server) handleSetPresetPose(c *gin.Context) {
deviceId := c.Param("deviceId")
pose := c.Param("pose")
// 获取设备
dev, err := s.deviceManager.GetDevice(deviceId)
if err != nil {
c.JSON(http.StatusNotFound, ApiResponse{
Status: "error",
Error: fmt.Sprintf("设备 %s 不存在", deviceId),
})
return
}
// 停止当前动画(如果正在运行)
animEngine := dev.GetAnimationEngine()
if animEngine.IsRunning() {
if err := animEngine.Stop(); err != nil {
c.JSON(http.StatusInternalServerError, ApiResponse{
Status: "error",
Error: fmt.Sprintf("停止动画失败:%v", err),
})
return
}
}
// 使用设备的预设姿势方法
if err := dev.ExecutePreset(pose); err != nil {
c.JSON(http.StatusBadRequest, ApiResponse{
Status: "error",
Error: fmt.Sprintf("执行预设姿势失败: %v", err),
})
return
}
// 获取预设姿势的描述
description := dev.GetPresetDescription(pose)
message := fmt.Sprintf("已设置预设姿势: %s", pose)
if description != "" {
message = fmt.Sprintf("已设置%s", description)
}
c.JSON(http.StatusOK, ApiResponse{
Status: "success",
Message: message,
Data: map[string]any{
"deviceId": deviceId,
"pose": pose,
"description": description,
},
})
}
// handleResetPose 重置姿态
func (s *Server) handleResetPose(c *gin.Context) {
deviceId := c.Param("deviceId")
// 获取设备
dev, err := s.deviceManager.GetDevice(deviceId)
if err != nil {
c.JSON(http.StatusNotFound, ApiResponse{
Status: "error",
Error: fmt.Sprintf("设备 %s 不存在", deviceId),
})
return
}
// 停止当前动画(如果正在运行)
animEngine := dev.GetAnimationEngine()
if animEngine.IsRunning() {
if err := animEngine.Stop(); err != nil {
c.JSON(http.StatusInternalServerError, ApiResponse{
Status: "error",
Error: fmt.Sprintf("停止动画失败:%v", err),
})
return
}
}
// 重置姿态
if err := dev.ResetPose(); err != nil {
c.JSON(http.StatusInternalServerError, ApiResponse{
Status: "error",
Error: "重置姿态失败:" + err.Error(),
})
return
}
c.JSON(http.StatusOK, ApiResponse{
Status: "success",
Message: fmt.Sprintf("设备 %s 已重置到默认姿态", deviceId),
Data: map[string]any{
"deviceId": deviceId,
},
})
}
// ExecutePresetPose 执行预设姿势
func (s *Server) ExecutePresetPose(c *gin.Context) {
deviceID := c.Param("deviceId")
presetName := c.Param("presetName")
device, err := s.deviceManager.GetDevice(deviceID)
if err != nil {
c.JSON(http.StatusNotFound, ApiResponse{
Status: "error",
Error: fmt.Sprintf("设备 %s 不存在", deviceID),
})
return
}
// 使用设备的预设姿势方法
if err := device.ExecutePreset(presetName); err != nil {
c.JSON(http.StatusBadRequest, ApiResponse{
Status: "error",
Error: fmt.Sprintf("执行预设姿势失败: %v", err),
})
return
}
// 停止当前动画(如果有)
engine := device.GetAnimationEngine()
if engine.IsRunning() {
engine.Stop()
}
c.JSON(http.StatusOK, ApiResponse{
Status: "success",
Message: fmt.Sprintf("预设姿势 '%s' 执行成功", presetName),
Data: map[string]any{
"deviceId": deviceID,
"presetName": presetName,
},
})
}
// GetSupportedPresets 获取设备支持的预设姿势列表
func (s *Server) GetSupportedPresets(c *gin.Context) {
deviceID := c.Param("deviceId")
device, err := s.deviceManager.GetDevice(deviceID)
if err != nil {
c.JSON(http.StatusNotFound, ApiResponse{
Status: "error",
Error: fmt.Sprintf("设备 %s 不存在", deviceID),
})
return
}
// 使用设备的预设姿势方法
presets := device.GetSupportedPresets()
// 构建详细的预设信息
presetDetails := make([]map[string]string, 0, len(presets))
for _, presetName := range presets {
description := device.GetPresetDescription(presetName)
presetDetails = append(presetDetails, map[string]string{
"name": presetName,
"description": description,
})
}
c.JSON(http.StatusOK, ApiResponse{
Status: "success",
Message: "获取设备支持的预设姿势列表成功",
Data: map[string]any{
"deviceId": deviceID,
"presets": presetDetails,
"count": len(presets),
},
})
}

View File

@ -50,6 +50,10 @@ func (s *Server) SetupRoutes(r *gin.Engine) {
poses.POST("/palm", s.handleSetPalmPose) // 设置手掌姿态
poses.POST("/preset/:pose", s.handleSetPresetPose) // 设置预设姿势
poses.POST("/reset", s.handleResetPose) // 重置姿态
// 新的预设姿势 API
poses.GET("/presets", s.GetSupportedPresets) // 获取支持的预设姿势列表
poses.POST("/presets/:presetName", s.ExecutePresetPose) // 执行预设姿势
}
// 动画控制路由