refactor: split hands to can, animation, sensor, hands
This commit is contained in:
parent
092c4ac85e
commit
e057ee1da0
268
hands/animation.go
Normal file
268
hands/animation.go
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@ -0,0 +1,268 @@
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package hands
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import (
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"hands/config"
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"log"
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"sync"
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"time"
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)
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var (
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AnimationActive map[string]bool // 每个接口的动画状态
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AnimationMutex sync.Mutex
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StopAnimationMap map[string]chan struct{} // 每个接口的停止动画通道
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)
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func initAnimation() {
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// 初始化动画状态映射
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AnimationActive = make(map[string]bool)
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StopAnimationMap = make(map[string]chan struct{})
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for _, ifName := range config.Config.AvailableInterfaces {
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AnimationActive[ifName] = false
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StopAnimationMap[ifName] = make(chan struct{}, 1)
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}
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}
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// 执行波浪动画 - 支持手型参数
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func StartWaveAnimation(ifName string, speed int, handType string, handId uint32) {
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if speed <= 0 {
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speed = 500 // 默认速度
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}
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// 如果未指定接口,使用默认接口
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if ifName == "" {
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ifName = config.Config.DefaultInterface
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}
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// 验证接口
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if !IsValidInterface(ifName) {
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log.Printf("❌ 无法启动波浪动画: 无效的接口 %s", ifName)
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return
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}
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AnimationMutex.Lock()
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// 如果已经有动画在运行,先停止它
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if AnimationActive[ifName] {
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select {
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case StopAnimationMap[ifName] <- struct{}{}:
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// 发送成功
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default:
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// 通道已满,无需发送
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}
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StopAnimationMap[ifName] = make(chan struct{}, 1)
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}
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AnimationActive[ifName] = true
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AnimationMutex.Unlock()
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currentStopChannel := StopAnimationMap[ifName]
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go func() {
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defer func() {
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AnimationMutex.Lock()
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AnimationActive[ifName] = false
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AnimationMutex.Unlock()
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log.Printf("👋 %s 波浪动画已完成", ifName)
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}()
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fingerOrder := []int{0, 1, 2, 3, 4, 5}
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open := byte(64) // 0x40
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close := byte(192) // 0xC0
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log.Printf("🚀 开始 %s 波浪动画", ifName)
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// 动画循环
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for {
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select {
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case <-currentStopChannel:
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log.Printf("🛑 %s 波浪动画被用户停止", ifName)
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return
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default:
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// 波浪张开
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for _, idx := range fingerOrder {
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pose := make([]byte, 6)
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for j := 0; j < 6; j++ {
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if j == idx {
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pose[j] = open
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} else {
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pose[j] = close
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}
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}
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if err := SendFingerPose(ifName, pose, handType, handId); err != nil {
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log.Printf("%s 动画发送失败: %v", ifName, err)
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return
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}
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delay := time.Duration(speed) * time.Millisecond
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select {
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case <-currentStopChannel:
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log.Printf("🛑 %s 波浪动画被用户停止", ifName)
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return
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case <-time.After(delay):
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// 继续执行
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}
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}
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// 波浪握拳
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for _, idx := range fingerOrder {
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pose := make([]byte, 6)
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for j := 0; j < 6; j++ {
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if j == idx {
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pose[j] = close
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} else {
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pose[j] = open
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}
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}
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if err := SendFingerPose(ifName, pose, handType, handId); err != nil {
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log.Printf("%s 动画发送失败: %v", ifName, err)
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return
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}
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delay := time.Duration(speed) * time.Millisecond
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select {
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case <-currentStopChannel:
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log.Printf("🛑 %s 波浪动画被用户停止", ifName)
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return
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case <-time.After(delay):
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// 继续执行
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}
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}
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}
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}
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}()
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}
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// 执行横向摆动动画 - 支持手型参数
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func StartSwayAnimation(ifName string, speed int, handType string, handId uint32) {
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if speed <= 0 {
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speed = 500 // 默认速度
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}
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// 如果未指定接口,使用默认接口
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if ifName == "" {
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ifName = config.Config.DefaultInterface
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}
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// 验证接口
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if !IsValidInterface(ifName) {
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log.Printf("❌ 无法启动摆动动画: 无效的接口 %s", ifName)
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return
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}
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AnimationMutex.Lock()
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if AnimationActive[ifName] {
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select {
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case StopAnimationMap[ifName] <- struct{}{}:
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// 发送成功
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default:
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// 通道已满,无需发送
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}
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StopAnimationMap[ifName] = make(chan struct{}, 1)
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}
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AnimationActive[ifName] = true
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AnimationMutex.Unlock()
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currentStopChannel := StopAnimationMap[ifName]
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go func() {
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defer func() {
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AnimationMutex.Lock()
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AnimationActive[ifName] = false
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AnimationMutex.Unlock()
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log.Printf("🔄 %s 横向摆动动画已完成", ifName)
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}()
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leftPose := []byte{48, 48, 48, 48} // 0x30
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rightPose := []byte{208, 208, 208, 208} // 0xD0
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log.Printf("🚀 开始 %s 横向摆动动画", ifName)
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// 动画循环
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for {
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select {
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case <-currentStopChannel:
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log.Printf("🛑 %s 横向摆动动画被用户停止", ifName)
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return
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default:
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// 向左移动
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if err := SendPalmPose(ifName, leftPose, handType, handId); err != nil {
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log.Printf("%s 动画发送失败: %v", ifName, err)
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return
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}
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delay := time.Duration(speed) * time.Millisecond
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select {
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case <-currentStopChannel:
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log.Printf("🛑 %s 横向摆动动画被用户停止", ifName)
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return
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case <-time.After(delay):
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// 继续执行
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}
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// 向右移动
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if err := SendPalmPose(ifName, rightPose, handType, handId); err != nil {
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log.Printf("%s 动画发送失败: %v", ifName, err)
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return
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}
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select {
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case <-currentStopChannel:
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log.Printf("🛑 %s 横向摆动动画被用户停止", ifName)
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return
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case <-time.After(delay):
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// 继续执行
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}
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}
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}
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}()
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}
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// 停止所有动画
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func StopAllAnimations(ifName string) {
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// 如果未指定接口,停止所有接口的动画
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if ifName == "" {
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for _, validIface := range config.Config.AvailableInterfaces {
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StopAllAnimations(validIface)
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}
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return
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}
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// 验证接口
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if !IsValidInterface(ifName) {
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log.Printf("⚠️ 尝试停止无效接口的动画: %s", ifName)
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return
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}
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AnimationMutex.Lock()
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defer AnimationMutex.Unlock()
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if AnimationActive[ifName] {
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select {
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case StopAnimationMap[ifName] <- struct{}{}:
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log.Printf("✅ 已发送停止 %s 动画信号", ifName)
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default:
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StopAnimationMap[ifName] = make(chan struct{}, 1)
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StopAnimationMap[ifName] <- struct{}{}
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log.Printf("⚠️ %s 通道重置后发送了停止信号", ifName)
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}
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AnimationActive[ifName] = false
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go func() {
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time.Sleep(100 * time.Millisecond)
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resetToDefaultPose(ifName)
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}()
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} else {
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log.Printf("ℹ️ %s 当前没有运行中的动画", ifName)
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}
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}
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95
hands/can.go
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95
hands/can.go
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@ -0,0 +1,95 @@
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package hands
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import (
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"bytes"
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"encoding/json"
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"fmt"
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"hands/config"
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"hands/define"
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"log"
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"net/http"
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)
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type CanMessage struct {
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Interface string `json:"interface"`
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ID uint32 `json:"id"`
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Data []byte `json:"data"`
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}
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// 检查 CAN 服务状态
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func CheckCanServiceStatus() map[string]bool {
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resp, err := http.Get(config.Config.CanServiceURL + "/api/status")
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if err != nil {
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log.Printf("❌ CAN 服务状态检查失败: %v", err)
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result := make(map[string]bool)
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for _, ifName := range config.Config.AvailableInterfaces {
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result[ifName] = false
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}
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return result
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}
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defer resp.Body.Close()
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if resp.StatusCode != http.StatusOK {
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log.Printf("❌ CAN 服务返回非正常状态:%d", resp.StatusCode)
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result := make(map[string]bool)
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for _, ifName := range config.Config.AvailableInterfaces {
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result[ifName] = false
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}
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return result
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}
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var statusResp define.ApiResponse
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if err := json.NewDecoder(resp.Body).Decode(&statusResp); err != nil {
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log.Printf("❌ 解析 CAN 服务状态失败: %v", err)
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result := make(map[string]bool)
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for _, ifName := range config.Config.AvailableInterfaces {
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result[ifName] = false
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}
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return result
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}
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// 检查状态数据
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result := make(map[string]bool)
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for _, ifName := range config.Config.AvailableInterfaces {
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result[ifName] = false
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}
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// 从响应中获取各接口状态
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if statusData, ok := statusResp.Data.(map[string]interface{}); ok {
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if interfaces, ok := statusData["interfaces"].(map[string]interface{}); ok {
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for ifName, ifStatus := range interfaces {
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if status, ok := ifStatus.(map[string]interface{}); ok {
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if active, ok := status["active"].(bool); ok {
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result[ifName] = active
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}
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}
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}
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}
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}
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return result
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}
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// 发送请求到 CAN 服务
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func sendToCanService(msg CanMessage) error {
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jsonData, err := json.Marshal(msg)
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if err != nil {
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return fmt.Errorf("JSON 编码错误: %v", err)
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}
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resp, err := http.Post(config.Config.CanServiceURL+"/api/can", "application/json", bytes.NewBuffer(jsonData))
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if err != nil {
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return fmt.Errorf("CAN 服务请求失败: %v", err)
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}
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defer resp.Body.Close()
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if resp.StatusCode != http.StatusOK {
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var errResp define.ApiResponse
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if err := json.NewDecoder(resp.Body).Decode(&errResp); err != nil {
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return fmt.Errorf("CAN 服务返回错误:HTTP %d", resp.StatusCode)
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}
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return fmt.Errorf("CAN 服务返回错误: %s", errResp.Error)
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}
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return nil
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}
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397
hands/hands.go
397
hands/hands.go
@ -1,14 +1,12 @@
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package hands
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import (
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"bytes"
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"encoding/json"
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"fmt"
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"hands/config"
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"hands/define"
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"log"
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"math/rand/v2"
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"net/http"
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"slices"
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"strings"
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"sync"
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"time"
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@ -35,38 +33,15 @@ type HandConfig struct {
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var (
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HandConfigMutex sync.RWMutex
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HandConfigs map[string]*HandConfig // 每个接口的手型配置
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SensorDataMap map[string]*SensorData // 每个接口的传感器数据
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SensorMutex sync.RWMutex
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AnimationActive map[string]bool // 每个接口的动画状态
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AnimationMutex sync.Mutex
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StopAnimationMap map[string]chan struct{} // 每个接口的停止动画通道
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)
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func InitHands() {
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// 初始化传感器数据映射
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SensorDataMap = make(map[string]*SensorData)
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for _, ifName := range config.Config.AvailableInterfaces {
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SensorDataMap[ifName] = &SensorData{
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Interface: ifName,
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Thumb: 0,
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Index: 0,
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Middle: 0,
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Ring: 0,
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Pinky: 0,
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PalmPosition: []byte{128, 128, 128, 128},
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LastUpdate: time.Now(),
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}
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}
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// 初始化动画状态映射
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AnimationActive = make(map[string]bool)
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StopAnimationMap = make(map[string]chan struct{})
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for _, ifName := range config.Config.AvailableInterfaces {
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AnimationActive[ifName] = false
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StopAnimationMap[ifName] = make(chan struct{}, 1)
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}
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func Init() {
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initSensorData()
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initAnimation()
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initHands()
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}
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func initHands() {
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HandConfigs = make(map[string]*HandConfig)
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}
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@ -131,18 +106,7 @@ func ParseHandType(handType string, handId uint32, ifName string) uint32 {
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// 验证接口是否可用
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func IsValidInterface(ifName string) bool {
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for _, validIface := range config.Config.AvailableInterfaces {
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if ifName == validIface {
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return true
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}
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}
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return false
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}
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type CanMessage struct {
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Interface string `json:"interface"`
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ID uint32 `json:"id"`
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Data []byte `json:"data"`
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return slices.Contains(config.Config.AvailableInterfaces, ifName)
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}
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// 发送手指姿态指令 - 支持手型参数
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@ -206,30 +170,6 @@ func perturb(base byte, delta int) byte {
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return byte(v)
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}
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// 发送请求到 CAN 服务
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func sendToCanService(msg CanMessage) error {
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jsonData, err := json.Marshal(msg)
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if err != nil {
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return fmt.Errorf("JSON 编码错误: %v", err)
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}
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resp, err := http.Post(config.Config.CanServiceURL+"/api/can", "application/json", bytes.NewBuffer(jsonData))
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if err != nil {
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return fmt.Errorf("CAN 服务请求失败: %v", err)
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}
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defer resp.Body.Close()
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if resp.StatusCode != http.StatusOK {
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var errResp define.ApiResponse
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if err := json.NewDecoder(resp.Body).Decode(&errResp); err != nil {
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return fmt.Errorf("CAN 服务返回错误:HTTP %d", resp.StatusCode)
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}
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return fmt.Errorf("CAN 服务返回错误: %s", errResp.Error)
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}
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return nil
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}
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// 发送掌部姿态指令 - 支持手型参数
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func SendPalmPose(ifName string, pose []byte, handType string, handId uint32) error {
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if len(pose) != 4 {
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@ -285,250 +225,6 @@ func SendPalmPose(ifName string, pose []byte, handType string, handId uint32) er
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return err
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}
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// 执行波浪动画 - 支持手型参数
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func StartWaveAnimation(ifName string, speed int, handType string, handId uint32) {
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if speed <= 0 {
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speed = 500 // 默认速度
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}
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|
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// 如果未指定接口,使用默认接口
|
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if ifName == "" {
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ifName = config.Config.DefaultInterface
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}
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// 验证接口
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if !IsValidInterface(ifName) {
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log.Printf("❌ 无法启动波浪动画: 无效的接口 %s", ifName)
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return
|
||||
}
|
||||
|
||||
AnimationMutex.Lock()
|
||||
|
||||
// 如果已经有动画在运行,先停止它
|
||||
if AnimationActive[ifName] {
|
||||
select {
|
||||
case StopAnimationMap[ifName] <- struct{}{}:
|
||||
// 发送成功
|
||||
default:
|
||||
// 通道已满,无需发送
|
||||
}
|
||||
|
||||
StopAnimationMap[ifName] = make(chan struct{}, 1)
|
||||
}
|
||||
|
||||
AnimationActive[ifName] = true
|
||||
AnimationMutex.Unlock()
|
||||
|
||||
currentStopChannel := StopAnimationMap[ifName]
|
||||
|
||||
go func() {
|
||||
defer func() {
|
||||
AnimationMutex.Lock()
|
||||
AnimationActive[ifName] = false
|
||||
AnimationMutex.Unlock()
|
||||
log.Printf("👋 %s 波浪动画已完成", ifName)
|
||||
}()
|
||||
|
||||
fingerOrder := []int{0, 1, 2, 3, 4, 5}
|
||||
open := byte(64) // 0x40
|
||||
close := byte(192) // 0xC0
|
||||
|
||||
log.Printf("🚀 开始 %s 波浪动画", ifName)
|
||||
|
||||
// 动画循环
|
||||
for {
|
||||
select {
|
||||
case <-currentStopChannel:
|
||||
log.Printf("🛑 %s 波浪动画被用户停止", ifName)
|
||||
return
|
||||
default:
|
||||
// 波浪张开
|
||||
for _, idx := range fingerOrder {
|
||||
pose := make([]byte, 6)
|
||||
for j := 0; j < 6; j++ {
|
||||
if j == idx {
|
||||
pose[j] = open
|
||||
} else {
|
||||
pose[j] = close
|
||||
}
|
||||
}
|
||||
|
||||
if err := SendFingerPose(ifName, pose, handType, handId); err != nil {
|
||||
log.Printf("%s 动画发送失败: %v", ifName, err)
|
||||
return
|
||||
}
|
||||
|
||||
delay := time.Duration(speed) * time.Millisecond
|
||||
|
||||
select {
|
||||
case <-currentStopChannel:
|
||||
log.Printf("🛑 %s 波浪动画被用户停止", ifName)
|
||||
return
|
||||
case <-time.After(delay):
|
||||
// 继续执行
|
||||
}
|
||||
}
|
||||
|
||||
// 波浪握拳
|
||||
for _, idx := range fingerOrder {
|
||||
pose := make([]byte, 6)
|
||||
for j := 0; j < 6; j++ {
|
||||
if j == idx {
|
||||
pose[j] = close
|
||||
} else {
|
||||
pose[j] = open
|
||||
}
|
||||
}
|
||||
|
||||
if err := SendFingerPose(ifName, pose, handType, handId); err != nil {
|
||||
log.Printf("%s 动画发送失败: %v", ifName, err)
|
||||
return
|
||||
}
|
||||
|
||||
delay := time.Duration(speed) * time.Millisecond
|
||||
|
||||
select {
|
||||
case <-currentStopChannel:
|
||||
log.Printf("🛑 %s 波浪动画被用户停止", ifName)
|
||||
return
|
||||
case <-time.After(delay):
|
||||
// 继续执行
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}()
|
||||
}
|
||||
|
||||
// 执行横向摆动动画 - 支持手型参数
|
||||
func StartSwayAnimation(ifName string, speed int, handType string, handId uint32) {
|
||||
if speed <= 0 {
|
||||
speed = 500 // 默认速度
|
||||
}
|
||||
|
||||
// 如果未指定接口,使用默认接口
|
||||
if ifName == "" {
|
||||
ifName = config.Config.DefaultInterface
|
||||
}
|
||||
|
||||
// 验证接口
|
||||
if !IsValidInterface(ifName) {
|
||||
log.Printf("❌ 无法启动摆动动画: 无效的接口 %s", ifName)
|
||||
return
|
||||
}
|
||||
|
||||
AnimationMutex.Lock()
|
||||
|
||||
if AnimationActive[ifName] {
|
||||
select {
|
||||
case StopAnimationMap[ifName] <- struct{}{}:
|
||||
// 发送成功
|
||||
default:
|
||||
// 通道已满,无需发送
|
||||
}
|
||||
|
||||
StopAnimationMap[ifName] = make(chan struct{}, 1)
|
||||
}
|
||||
|
||||
AnimationActive[ifName] = true
|
||||
AnimationMutex.Unlock()
|
||||
|
||||
currentStopChannel := StopAnimationMap[ifName]
|
||||
|
||||
go func() {
|
||||
defer func() {
|
||||
AnimationMutex.Lock()
|
||||
AnimationActive[ifName] = false
|
||||
AnimationMutex.Unlock()
|
||||
log.Printf("🔄 %s 横向摆动动画已完成", ifName)
|
||||
}()
|
||||
|
||||
leftPose := []byte{48, 48, 48, 48} // 0x30
|
||||
rightPose := []byte{208, 208, 208, 208} // 0xD0
|
||||
|
||||
log.Printf("🚀 开始 %s 横向摆动动画", ifName)
|
||||
|
||||
// 动画循环
|
||||
for {
|
||||
select {
|
||||
case <-currentStopChannel:
|
||||
log.Printf("🛑 %s 横向摆动动画被用户停止", ifName)
|
||||
return
|
||||
default:
|
||||
// 向左移动
|
||||
if err := SendPalmPose(ifName, leftPose, handType, handId); err != nil {
|
||||
log.Printf("%s 动画发送失败: %v", ifName, err)
|
||||
return
|
||||
}
|
||||
|
||||
delay := time.Duration(speed) * time.Millisecond
|
||||
|
||||
select {
|
||||
case <-currentStopChannel:
|
||||
log.Printf("🛑 %s 横向摆动动画被用户停止", ifName)
|
||||
return
|
||||
case <-time.After(delay):
|
||||
// 继续执行
|
||||
}
|
||||
|
||||
// 向右移动
|
||||
if err := SendPalmPose(ifName, rightPose, handType, handId); err != nil {
|
||||
log.Printf("%s 动画发送失败: %v", ifName, err)
|
||||
return
|
||||
}
|
||||
|
||||
select {
|
||||
case <-currentStopChannel:
|
||||
log.Printf("🛑 %s 横向摆动动画被用户停止", ifName)
|
||||
return
|
||||
case <-time.After(delay):
|
||||
// 继续执行
|
||||
}
|
||||
}
|
||||
}
|
||||
}()
|
||||
}
|
||||
|
||||
// 停止所有动画
|
||||
func StopAllAnimations(ifName string) {
|
||||
// 如果未指定接口,停止所有接口的动画
|
||||
if ifName == "" {
|
||||
for _, validIface := range config.Config.AvailableInterfaces {
|
||||
StopAllAnimations(validIface)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// 验证接口
|
||||
if !IsValidInterface(ifName) {
|
||||
log.Printf("⚠️ 尝试停止无效接口的动画: %s", ifName)
|
||||
return
|
||||
}
|
||||
|
||||
AnimationMutex.Lock()
|
||||
defer AnimationMutex.Unlock()
|
||||
|
||||
if AnimationActive[ifName] {
|
||||
select {
|
||||
case StopAnimationMap[ifName] <- struct{}{}:
|
||||
log.Printf("✅ 已发送停止 %s 动画信号", ifName)
|
||||
default:
|
||||
StopAnimationMap[ifName] = make(chan struct{}, 1)
|
||||
StopAnimationMap[ifName] <- struct{}{}
|
||||
log.Printf("⚠️ %s 通道重置后发送了停止信号", ifName)
|
||||
}
|
||||
|
||||
AnimationActive[ifName] = false
|
||||
|
||||
go func() {
|
||||
time.Sleep(100 * time.Millisecond)
|
||||
resetToDefaultPose(ifName)
|
||||
}()
|
||||
} else {
|
||||
log.Printf("ℹ️ %s 当前没有运行中的动画", ifName)
|
||||
}
|
||||
}
|
||||
|
||||
// 重置到默认姿势
|
||||
func resetToDefaultPose(ifName string) {
|
||||
// 如果未指定接口,重置所有接口
|
||||
@ -561,80 +257,3 @@ func resetToDefaultPose(ifName string) {
|
||||
|
||||
log.Printf("✅ 已重置 %s 到默认姿势", ifName)
|
||||
}
|
||||
|
||||
// 读取传感器数据 (模拟)
|
||||
func ReadSensorData() {
|
||||
go func() {
|
||||
for {
|
||||
SensorMutex.Lock()
|
||||
// 为每个接口模拟压力数据 (0-100)
|
||||
for _, ifName := range config.Config.AvailableInterfaces {
|
||||
if sensorData, exists := SensorDataMap[ifName]; exists {
|
||||
sensorData.Thumb = rand.IntN(101)
|
||||
sensorData.Index = rand.IntN(101)
|
||||
sensorData.Middle = rand.IntN(101)
|
||||
sensorData.Ring = rand.IntN(101)
|
||||
sensorData.Pinky = rand.IntN(101)
|
||||
sensorData.LastUpdate = time.Now()
|
||||
}
|
||||
}
|
||||
SensorMutex.Unlock()
|
||||
|
||||
time.Sleep(500 * time.Millisecond)
|
||||
}
|
||||
}()
|
||||
}
|
||||
|
||||
// 检查 CAN 服务状态
|
||||
func CheckCanServiceStatus() map[string]bool {
|
||||
resp, err := http.Get(config.Config.CanServiceURL + "/api/status")
|
||||
if err != nil {
|
||||
log.Printf("❌ CAN 服务状态检查失败: %v", err)
|
||||
result := make(map[string]bool)
|
||||
for _, ifName := range config.Config.AvailableInterfaces {
|
||||
result[ifName] = false
|
||||
}
|
||||
return result
|
||||
}
|
||||
defer resp.Body.Close()
|
||||
|
||||
if resp.StatusCode != http.StatusOK {
|
||||
log.Printf("❌ CAN 服务返回非正常状态:%d", resp.StatusCode)
|
||||
result := make(map[string]bool)
|
||||
for _, ifName := range config.Config.AvailableInterfaces {
|
||||
result[ifName] = false
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
var statusResp define.ApiResponse
|
||||
if err := json.NewDecoder(resp.Body).Decode(&statusResp); err != nil {
|
||||
log.Printf("❌ 解析 CAN 服务状态失败: %v", err)
|
||||
result := make(map[string]bool)
|
||||
for _, ifName := range config.Config.AvailableInterfaces {
|
||||
result[ifName] = false
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
// 检查状态数据
|
||||
result := make(map[string]bool)
|
||||
for _, ifName := range config.Config.AvailableInterfaces {
|
||||
result[ifName] = false
|
||||
}
|
||||
|
||||
// 从响应中获取各接口状态
|
||||
if statusData, ok := statusResp.Data.(map[string]interface{}); ok {
|
||||
if interfaces, ok := statusData["interfaces"].(map[string]interface{}); ok {
|
||||
for ifName, ifStatus := range interfaces {
|
||||
if status, ok := ifStatus.(map[string]interface{}); ok {
|
||||
if active, ok := status["active"].(bool); ok {
|
||||
result[ifName] = active
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result
|
||||
}
|
||||
|
53
hands/sensor.go
Normal file
53
hands/sensor.go
Normal file
@ -0,0 +1,53 @@
|
||||
package hands
|
||||
|
||||
import (
|
||||
"hands/config"
|
||||
"math/rand/v2"
|
||||
"sync"
|
||||
"time"
|
||||
)
|
||||
|
||||
var (
|
||||
SensorDataMap map[string]*SensorData // 每个接口的传感器数据
|
||||
SensorMutex sync.RWMutex
|
||||
)
|
||||
|
||||
func initSensorData() {
|
||||
// 初始化传感器数据映射
|
||||
SensorDataMap = make(map[string]*SensorData)
|
||||
for _, ifName := range config.Config.AvailableInterfaces {
|
||||
SensorDataMap[ifName] = &SensorData{
|
||||
Interface: ifName,
|
||||
Thumb: 0,
|
||||
Index: 0,
|
||||
Middle: 0,
|
||||
Ring: 0,
|
||||
Pinky: 0,
|
||||
PalmPosition: []byte{128, 128, 128, 128},
|
||||
LastUpdate: time.Now(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 读取传感器数据 (模拟)
|
||||
func ReadSensorData() {
|
||||
go func() {
|
||||
for {
|
||||
SensorMutex.Lock()
|
||||
// 为每个接口模拟压力数据 (0-100)
|
||||
for _, ifName := range config.Config.AvailableInterfaces {
|
||||
if sensorData, exists := SensorDataMap[ifName]; exists {
|
||||
sensorData.Thumb = rand.IntN(101)
|
||||
sensorData.Index = rand.IntN(101)
|
||||
sensorData.Middle = rand.IntN(101)
|
||||
sensorData.Ring = rand.IntN(101)
|
||||
sensorData.Pinky = rand.IntN(101)
|
||||
sensorData.LastUpdate = time.Now()
|
||||
}
|
||||
}
|
||||
SensorMutex.Unlock()
|
||||
|
||||
time.Sleep(500 * time.Millisecond)
|
||||
}
|
||||
}()
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user