641 lines
16 KiB
Go
641 lines
16 KiB
Go
package hands
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import (
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"bytes"
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"encoding/json"
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"fmt"
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"hands/config"
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"hands/define"
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"log"
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"math/rand/v2"
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"net/http"
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"strings"
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"sync"
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"time"
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)
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// 传感器数据结构体
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type SensorData struct {
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Interface string `json:"interface"`
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Thumb int `json:"thumb"`
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Index int `json:"index"`
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Middle int `json:"middle"`
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Ring int `json:"ring"`
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Pinky int `json:"pinky"`
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PalmPosition []byte `json:"palmPosition"`
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LastUpdate time.Time `json:"lastUpdate"`
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}
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// 手型配置结构体
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type HandConfig struct {
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HandType string `json:"handType"`
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HandId uint32 `json:"handId"`
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}
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var (
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HandConfigMutex sync.RWMutex
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HandConfigs map[string]*HandConfig // 每个接口的手型配置
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SensorDataMap map[string]*SensorData // 每个接口的传感器数据
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SensorMutex sync.RWMutex
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AnimationActive map[string]bool // 每个接口的动画状态
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AnimationMutex sync.Mutex
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StopAnimationMap map[string]chan struct{} // 每个接口的停止动画通道
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)
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func InitHands() {
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// 初始化传感器数据映射
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SensorDataMap = make(map[string]*SensorData)
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for _, ifName := range config.Config.AvailableInterfaces {
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SensorDataMap[ifName] = &SensorData{
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Interface: ifName,
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Thumb: 0,
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Index: 0,
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Middle: 0,
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Ring: 0,
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Pinky: 0,
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PalmPosition: []byte{128, 128, 128, 128},
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LastUpdate: time.Now(),
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}
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}
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// 初始化动画状态映射
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AnimationActive = make(map[string]bool)
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StopAnimationMap = make(map[string]chan struct{})
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for _, ifName := range config.Config.AvailableInterfaces {
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AnimationActive[ifName] = false
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StopAnimationMap[ifName] = make(chan struct{}, 1)
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}
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HandConfigs = make(map[string]*HandConfig)
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}
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func SetHandConfig(ifName, handType string, handId uint32) {
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HandConfigMutex.Lock()
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defer HandConfigMutex.Unlock()
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HandConfigs[ifName] = &HandConfig{
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HandType: handType,
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HandId: handId,
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}
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log.Printf("🔧 接口 %s 手型配置已更新: %s (0x%X)", ifName, handType, handId)
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}
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func GetHandConfig(ifName string) *HandConfig {
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HandConfigMutex.RLock()
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if handConfig, exists := HandConfigs[ifName]; exists {
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HandConfigMutex.RUnlock()
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return handConfig
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}
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HandConfigMutex.RUnlock()
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// 创建默认配置
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HandConfigMutex.Lock()
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defer HandConfigMutex.Unlock()
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// 再次检查(双重检查锁定)
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if handConfig, exists := HandConfigs[ifName]; exists {
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return handConfig
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}
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// 创建默认配置(右手)
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HandConfigs[ifName] = &HandConfig{
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HandType: "right",
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HandId: define.HAND_TYPE_RIGHT,
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}
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log.Printf("🆕 为接口 %s 创建默认手型配置: 右手 (0x%X)", ifName, define.HAND_TYPE_RIGHT)
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return HandConfigs[ifName]
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}
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// 解析手型参数
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func ParseHandType(handType string, handId uint32, ifName string) uint32 {
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// 如果提供了有效的 handId,直接使用
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if handId != 0 {
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return handId
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}
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// 根据 handType 字符串确定 ID
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switch strings.ToLower(handType) {
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case "left":
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return define.HAND_TYPE_LEFT
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case "right":
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return define.HAND_TYPE_RIGHT
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default:
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// 使用接口的配置
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handConfig := GetHandConfig(ifName)
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return handConfig.HandId
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}
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}
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// 验证接口是否可用
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func IsValidInterface(ifName string) bool {
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for _, validIface := range config.Config.AvailableInterfaces {
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if ifName == validIface {
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return true
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}
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}
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return false
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}
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type CanMessage struct {
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Interface string `json:"interface"`
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ID uint32 `json:"id"`
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Data []byte `json:"data"`
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}
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// 发送手指姿态指令 - 支持手型参数
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func SendFingerPose(ifName string, pose []byte, handType string, handId uint32) error {
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if len(pose) != 6 {
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return fmt.Errorf("无效的姿态数据长度,需要 6 个字节")
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}
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// 如果未指定接口,使用默认接口
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if ifName == "" {
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ifName = config.Config.DefaultInterface
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}
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// 验证接口
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if !IsValidInterface(ifName) {
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return fmt.Errorf("无效的接口 %s,可用接口: %v", ifName, config.Config.AvailableInterfaces)
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}
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// 解析手型 ID
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canId := ParseHandType(handType, handId, ifName)
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// 添加随机扰动
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perturbedPose := make([]byte, len(pose))
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for i, v := range pose {
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perturbedPose[i] = perturb(v, 5)
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}
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// 构造 CAN 消息
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msg := CanMessage{
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Interface: ifName,
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ID: canId, // 使用动态的手型 ID
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Data: append([]byte{0x01}, perturbedPose...),
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}
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err := sendToCanService(msg)
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if err == nil {
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handTypeName := "右手"
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if canId == define.HAND_TYPE_LEFT {
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handTypeName = "左手"
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}
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log.Printf("✅ %s (%s, 0x%X) 手指动作已发送: [%X %X %X %X %X %X]",
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ifName, handTypeName, canId, perturbedPose[0], perturbedPose[1], perturbedPose[2],
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perturbedPose[3], perturbedPose[4], perturbedPose[5])
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} else {
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log.Printf("❌ %s 手指控制发送失败: %v", ifName, err)
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}
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return err
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}
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// 在 base 基础上进行 ±delta 的扰动,范围限制在 [0, 255]
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func perturb(base byte, delta int) byte {
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offset := rand.IntN(2*delta+1) - delta
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v := int(base) + offset
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if v < 0 {
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v = 0
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}
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if v > 255 {
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v = 255
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}
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return byte(v)
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}
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// 发送请求到 CAN 服务
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func sendToCanService(msg CanMessage) error {
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jsonData, err := json.Marshal(msg)
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if err != nil {
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return fmt.Errorf("JSON 编码错误: %v", err)
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}
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resp, err := http.Post(config.Config.CanServiceURL+"/api/can", "application/json", bytes.NewBuffer(jsonData))
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if err != nil {
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return fmt.Errorf("CAN 服务请求失败: %v", err)
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}
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defer resp.Body.Close()
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if resp.StatusCode != http.StatusOK {
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var errResp define.ApiResponse
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if err := json.NewDecoder(resp.Body).Decode(&errResp); err != nil {
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return fmt.Errorf("CAN 服务返回错误:HTTP %d", resp.StatusCode)
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}
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return fmt.Errorf("CAN 服务返回错误: %s", errResp.Error)
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}
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return nil
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}
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// 发送掌部姿态指令 - 支持手型参数
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func SendPalmPose(ifName string, pose []byte, handType string, handId uint32) error {
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if len(pose) != 4 {
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return fmt.Errorf("无效的姿态数据长度,需要 4 个字节")
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}
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// 如果未指定接口,使用默认接口
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if ifName == "" {
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ifName = config.Config.DefaultInterface
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}
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// 验证接口
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if !IsValidInterface(ifName) {
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return fmt.Errorf("无效的接口 %s,可用接口: %v", ifName, config.Config.AvailableInterfaces)
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}
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// 解析手型 ID
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canId := ParseHandType(handType, handId, ifName)
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// 添加随机扰动
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perturbedPose := make([]byte, len(pose))
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for i, v := range pose {
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perturbedPose[i] = perturb(v, 8)
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}
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// 构造 CAN 消息
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msg := CanMessage{
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Interface: ifName,
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ID: canId, // 使用动态的手型 ID
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Data: append([]byte{0x04}, perturbedPose...),
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}
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err := sendToCanService(msg)
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if err == nil {
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handTypeName := "右手"
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if canId == define.HAND_TYPE_LEFT {
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handTypeName = "左手"
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}
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log.Printf("✅ %s (%s, 0x%X) 掌部姿态已发送: [%X %X %X %X]",
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ifName, handTypeName, canId, perturbedPose[0], perturbedPose[1], perturbedPose[2], perturbedPose[3])
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// 更新传感器数据中的掌部位置
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SensorMutex.Lock()
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if sensorData, exists := SensorDataMap[ifName]; exists {
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copy(sensorData.PalmPosition, perturbedPose)
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sensorData.LastUpdate = time.Now()
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}
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SensorMutex.Unlock()
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} else {
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log.Printf("❌ %s 掌部控制发送失败: %v", ifName, err)
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}
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return err
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}
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// 执行波浪动画 - 支持手型参数
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func StartWaveAnimation(ifName string, speed int, handType string, handId uint32) {
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if speed <= 0 {
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speed = 500 // 默认速度
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}
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// 如果未指定接口,使用默认接口
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if ifName == "" {
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ifName = config.Config.DefaultInterface
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}
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// 验证接口
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if !IsValidInterface(ifName) {
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log.Printf("❌ 无法启动波浪动画: 无效的接口 %s", ifName)
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return
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}
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AnimationMutex.Lock()
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// 如果已经有动画在运行,先停止它
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if AnimationActive[ifName] {
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select {
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case StopAnimationMap[ifName] <- struct{}{}:
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// 发送成功
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default:
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// 通道已满,无需发送
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}
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StopAnimationMap[ifName] = make(chan struct{}, 1)
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}
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AnimationActive[ifName] = true
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AnimationMutex.Unlock()
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currentStopChannel := StopAnimationMap[ifName]
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go func() {
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defer func() {
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AnimationMutex.Lock()
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AnimationActive[ifName] = false
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AnimationMutex.Unlock()
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log.Printf("👋 %s 波浪动画已完成", ifName)
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}()
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fingerOrder := []int{0, 1, 2, 3, 4, 5}
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open := byte(64) // 0x40
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close := byte(192) // 0xC0
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log.Printf("🚀 开始 %s 波浪动画", ifName)
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// 动画循环
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for {
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select {
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case <-currentStopChannel:
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log.Printf("🛑 %s 波浪动画被用户停止", ifName)
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return
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default:
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// 波浪张开
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for _, idx := range fingerOrder {
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pose := make([]byte, 6)
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for j := 0; j < 6; j++ {
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if j == idx {
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pose[j] = open
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} else {
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pose[j] = close
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}
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}
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if err := SendFingerPose(ifName, pose, handType, handId); err != nil {
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log.Printf("%s 动画发送失败: %v", ifName, err)
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return
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}
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delay := time.Duration(speed) * time.Millisecond
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select {
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case <-currentStopChannel:
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log.Printf("🛑 %s 波浪动画被用户停止", ifName)
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return
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case <-time.After(delay):
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// 继续执行
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}
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}
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// 波浪握拳
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for _, idx := range fingerOrder {
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pose := make([]byte, 6)
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for j := 0; j < 6; j++ {
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if j == idx {
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pose[j] = close
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} else {
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pose[j] = open
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}
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}
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if err := SendFingerPose(ifName, pose, handType, handId); err != nil {
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log.Printf("%s 动画发送失败: %v", ifName, err)
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return
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}
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delay := time.Duration(speed) * time.Millisecond
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select {
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case <-currentStopChannel:
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log.Printf("🛑 %s 波浪动画被用户停止", ifName)
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return
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case <-time.After(delay):
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// 继续执行
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}
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}
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}
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}
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}()
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}
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// 执行横向摆动动画 - 支持手型参数
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func StartSwayAnimation(ifName string, speed int, handType string, handId uint32) {
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if speed <= 0 {
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speed = 500 // 默认速度
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}
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// 如果未指定接口,使用默认接口
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if ifName == "" {
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ifName = config.Config.DefaultInterface
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}
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// 验证接口
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if !IsValidInterface(ifName) {
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log.Printf("❌ 无法启动摆动动画: 无效的接口 %s", ifName)
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return
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}
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AnimationMutex.Lock()
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if AnimationActive[ifName] {
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select {
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case StopAnimationMap[ifName] <- struct{}{}:
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// 发送成功
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default:
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// 通道已满,无需发送
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}
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StopAnimationMap[ifName] = make(chan struct{}, 1)
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}
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AnimationActive[ifName] = true
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AnimationMutex.Unlock()
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currentStopChannel := StopAnimationMap[ifName]
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go func() {
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defer func() {
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AnimationMutex.Lock()
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AnimationActive[ifName] = false
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AnimationMutex.Unlock()
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log.Printf("🔄 %s 横向摆动动画已完成", ifName)
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}()
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leftPose := []byte{48, 48, 48, 48} // 0x30
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rightPose := []byte{208, 208, 208, 208} // 0xD0
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log.Printf("🚀 开始 %s 横向摆动动画", ifName)
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// 动画循环
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for {
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select {
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case <-currentStopChannel:
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log.Printf("🛑 %s 横向摆动动画被用户停止", ifName)
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return
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default:
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// 向左移动
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if err := SendPalmPose(ifName, leftPose, handType, handId); err != nil {
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log.Printf("%s 动画发送失败: %v", ifName, err)
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return
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}
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delay := time.Duration(speed) * time.Millisecond
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select {
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case <-currentStopChannel:
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log.Printf("🛑 %s 横向摆动动画被用户停止", ifName)
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return
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case <-time.After(delay):
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// 继续执行
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}
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// 向右移动
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if err := SendPalmPose(ifName, rightPose, handType, handId); err != nil {
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log.Printf("%s 动画发送失败: %v", ifName, err)
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return
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}
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select {
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case <-currentStopChannel:
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log.Printf("🛑 %s 横向摆动动画被用户停止", ifName)
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return
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case <-time.After(delay):
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// 继续执行
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}
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}
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}
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}()
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}
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// 停止所有动画
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func StopAllAnimations(ifName string) {
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// 如果未指定接口,停止所有接口的动画
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if ifName == "" {
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for _, validIface := range config.Config.AvailableInterfaces {
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StopAllAnimations(validIface)
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}
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return
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}
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// 验证接口
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if !IsValidInterface(ifName) {
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log.Printf("⚠️ 尝试停止无效接口的动画: %s", ifName)
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return
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}
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AnimationMutex.Lock()
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defer AnimationMutex.Unlock()
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if AnimationActive[ifName] {
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select {
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case StopAnimationMap[ifName] <- struct{}{}:
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log.Printf("✅ 已发送停止 %s 动画信号", ifName)
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default:
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StopAnimationMap[ifName] = make(chan struct{}, 1)
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StopAnimationMap[ifName] <- struct{}{}
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log.Printf("⚠️ %s 通道重置后发送了停止信号", ifName)
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}
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AnimationActive[ifName] = false
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go func() {
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time.Sleep(100 * time.Millisecond)
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resetToDefaultPose(ifName)
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}()
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} else {
|
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log.Printf("ℹ️ %s 当前没有运行中的动画", ifName)
|
||
}
|
||
}
|
||
|
||
// 重置到默认姿势
|
||
func resetToDefaultPose(ifName string) {
|
||
// 如果未指定接口,重置所有接口
|
||
if ifName == "" {
|
||
for _, validIface := range config.Config.AvailableInterfaces {
|
||
resetToDefaultPose(validIface)
|
||
}
|
||
return
|
||
}
|
||
|
||
// 验证接口
|
||
if !IsValidInterface(ifName) {
|
||
log.Printf("⚠️ 尝试重置无效接口: %s", ifName)
|
||
return
|
||
}
|
||
|
||
defaultFingerPose := []byte{64, 64, 64, 64, 64, 64}
|
||
defaultPalmPose := []byte{128, 128, 128, 128}
|
||
|
||
// 获取当前接口的手型配置
|
||
handConfig := GetHandConfig(ifName)
|
||
|
||
if err := SendFingerPose(ifName, defaultFingerPose, handConfig.HandType, handConfig.HandId); err != nil {
|
||
log.Printf("%s 重置手指姿势失败: %v", ifName, err)
|
||
}
|
||
|
||
if err := SendPalmPose(ifName, defaultPalmPose, handConfig.HandType, handConfig.HandId); err != nil {
|
||
log.Printf("%s 重置掌部姿势失败: %v", ifName, err)
|
||
}
|
||
|
||
log.Printf("✅ 已重置 %s 到默认姿势", ifName)
|
||
}
|
||
|
||
// 读取传感器数据 (模拟)
|
||
func ReadSensorData() {
|
||
go func() {
|
||
for {
|
||
SensorMutex.Lock()
|
||
// 为每个接口模拟压力数据 (0-100)
|
||
for _, ifName := range config.Config.AvailableInterfaces {
|
||
if sensorData, exists := SensorDataMap[ifName]; exists {
|
||
sensorData.Thumb = rand.IntN(101)
|
||
sensorData.Index = rand.IntN(101)
|
||
sensorData.Middle = rand.IntN(101)
|
||
sensorData.Ring = rand.IntN(101)
|
||
sensorData.Pinky = rand.IntN(101)
|
||
sensorData.LastUpdate = time.Now()
|
||
}
|
||
}
|
||
SensorMutex.Unlock()
|
||
|
||
time.Sleep(500 * time.Millisecond)
|
||
}
|
||
}()
|
||
}
|
||
|
||
// 检查 CAN 服务状态
|
||
func CheckCanServiceStatus() map[string]bool {
|
||
resp, err := http.Get(config.Config.CanServiceURL + "/api/status")
|
||
if err != nil {
|
||
log.Printf("❌ CAN 服务状态检查失败: %v", err)
|
||
result := make(map[string]bool)
|
||
for _, ifName := range config.Config.AvailableInterfaces {
|
||
result[ifName] = false
|
||
}
|
||
return result
|
||
}
|
||
defer resp.Body.Close()
|
||
|
||
if resp.StatusCode != http.StatusOK {
|
||
log.Printf("❌ CAN 服务返回非正常状态:%d", resp.StatusCode)
|
||
result := make(map[string]bool)
|
||
for _, ifName := range config.Config.AvailableInterfaces {
|
||
result[ifName] = false
|
||
}
|
||
return result
|
||
}
|
||
|
||
var statusResp define.ApiResponse
|
||
if err := json.NewDecoder(resp.Body).Decode(&statusResp); err != nil {
|
||
log.Printf("❌ 解析 CAN 服务状态失败: %v", err)
|
||
result := make(map[string]bool)
|
||
for _, ifName := range config.Config.AvailableInterfaces {
|
||
result[ifName] = false
|
||
}
|
||
return result
|
||
}
|
||
|
||
// 检查状态数据
|
||
result := make(map[string]bool)
|
||
for _, ifName := range config.Config.AvailableInterfaces {
|
||
result[ifName] = false
|
||
}
|
||
|
||
// 从响应中获取各接口状态
|
||
if statusData, ok := statusResp.Data.(map[string]interface{}); ok {
|
||
if interfaces, ok := statusData["interfaces"].(map[string]interface{}); ok {
|
||
for ifName, ifStatus := range interfaces {
|
||
if status, ok := ifStatus.(map[string]interface{}); ok {
|
||
if active, ok := status["active"].(bool); ok {
|
||
result[ifName] = active
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
return result
|
||
}
|