2025-06-03 09:48:05 +08:00

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package legacy
import (
"fmt"
"net/http"
"time"
"hands/config"
"hands/define"
"github.com/gin-gonic/gin"
)
// handleHealth 健康检查处理函数
func (s *LegacyServer) handleHealth(c *gin.Context) {
c.JSON(http.StatusOK, define.ApiResponse{
Status: "success",
Message: "CAN Control Service is running",
Data: map[string]any{
"timestamp": time.Now(),
"availableInterfaces": config.Config.AvailableInterfaces,
"defaultInterface": config.Config.DefaultInterface,
"serviceVersion": "1.0.0-hand-type-support",
},
})
}
// handleInterfaces 获取可用接口列表处理函数
func (s *LegacyServer) handleInterfaces(c *gin.Context) {
responseData := map[string]any{
"availableInterfaces": config.Config.AvailableInterfaces,
"defaultInterface": config.Config.DefaultInterface,
}
c.JSON(http.StatusOK, define.ApiResponse{
Status: "success",
Data: responseData,
})
}
// handleHandConfigs 获取手型配置处理函数
func (s *LegacyServer) handleHandConfigs(c *gin.Context) {
allHandConfigs := s.mapper.GetAllHandConfigs()
result := make(map[string]any)
for _, ifName := range config.Config.AvailableInterfaces {
if handConfig, exists := allHandConfigs[ifName]; exists {
result[ifName] = map[string]any{
"handType": handConfig.HandType,
"handId": handConfig.HandId,
}
} else {
// 返回默认配置
result[ifName] = map[string]any{
"handType": "right",
"handId": define.HAND_TYPE_RIGHT,
}
}
}
c.JSON(http.StatusOK, define.ApiResponse{
Status: "success",
Data: result,
})
}
// handleHandType 手型设置处理函数
func (s *LegacyServer) handleHandType(c *gin.Context) {
var req HandTypeRequest
if err := c.ShouldBindJSON(&req); err != nil {
c.JSON(http.StatusBadRequest, define.ApiResponse{
Status: "error",
Error: "无效的手型设置请求:" + err.Error(),
})
return
}
// 验证接口
if !s.mapper.IsValidInterface(req.Interface) {
c.JSON(http.StatusBadRequest, define.ApiResponse{
Status: "error",
Error: fmt.Sprintf("无效的接口 %s可用接口: %v", req.Interface, config.Config.AvailableInterfaces),
})
return
}
// 验证手型 ID
if req.HandType == "left" && req.HandId != uint32(define.HAND_TYPE_LEFT) {
req.HandId = uint32(define.HAND_TYPE_LEFT)
} else if req.HandType == "right" && req.HandId != uint32(define.HAND_TYPE_RIGHT) {
req.HandId = uint32(define.HAND_TYPE_RIGHT)
}
// 设置手型配置
if err := s.mapper.SetHandConfig(req.Interface, req.HandType, req.HandId); err != nil {
c.JSON(http.StatusInternalServerError, define.ApiResponse{
Status: "error",
Error: "设置手型失败:" + err.Error(),
})
return
}
handTypeName := "右手"
if req.HandType == "left" {
handTypeName = "左手"
}
c.JSON(http.StatusOK, define.ApiResponse{
Status: "success",
Message: fmt.Sprintf("接口 %s 手型已设置为%s (0x%X)", req.Interface, handTypeName, req.HandId),
Data: map[string]any{
"interface": req.Interface,
"handType": req.HandType,
"handId": req.HandId,
},
})
}
// handleFingers 手指姿态处理函数
func (s *LegacyServer) handleFingers(c *gin.Context) {
var req FingerPoseRequest
if err := c.ShouldBindJSON(&req); err != nil {
c.JSON(http.StatusBadRequest, define.ApiResponse{
Status: "error",
Error: "无效的手指姿态数据:" + err.Error(),
})
return
}
// 验证每个值是否在范围内
for _, v := range req.Pose {
if v < 0 || v > 255 {
c.JSON(http.StatusBadRequest, define.ApiResponse{
Status: "error",
Error: "手指姿态值必须在 0-255 范围内",
})
return
}
}
// 如果未指定接口,使用默认接口
if req.Interface == "" {
req.Interface = config.Config.DefaultInterface
}
// 验证接口
if !s.mapper.IsValidInterface(req.Interface) {
c.JSON(http.StatusBadRequest, define.ApiResponse{
Status: "error",
Error: fmt.Sprintf("无效的接口 %s可用接口: %v", req.Interface, config.Config.AvailableInterfaces),
})
return
}
// 获取对应的设备
dev, err := s.mapper.GetDeviceForInterface(req.Interface)
if err != nil {
c.JSON(http.StatusInternalServerError, define.ApiResponse{
Status: "error",
Error: "获取设备失败:" + err.Error(),
})
return
}
// 停止当前动画
if err := s.mapper.StopAllAnimations(req.Interface); err != nil {
c.JSON(http.StatusInternalServerError, define.ApiResponse{
Status: "error",
Error: "停止动画失败:" + err.Error(),
})
return
}
// 设置手指姿态
if err := dev.SetFingerPose(req.Pose); err != nil {
c.JSON(http.StatusInternalServerError, define.ApiResponse{
Status: "error",
Error: "发送手指姿态失败:" + err.Error(),
})
return
}
c.JSON(http.StatusOK, define.ApiResponse{
Status: "success",
Message: "手指姿态指令发送成功",
Data: map[string]any{"interface": req.Interface, "pose": req.Pose},
})
}
// handlePalm 掌部姿态处理函数
func (s *LegacyServer) handlePalm(c *gin.Context) {
var req PalmPoseRequest
if err := c.ShouldBindJSON(&req); err != nil {
c.JSON(http.StatusBadRequest, define.ApiResponse{
Status: "error",
Error: "无效的掌部姿态数据:" + err.Error(),
})
return
}
// 验证每个值是否在范围内
for _, v := range req.Pose {
if v < 0 || v > 255 {
c.JSON(http.StatusBadRequest, define.ApiResponse{
Status: "error",
Error: "掌部姿态值必须在 0-255 范围内",
})
return
}
}
// 如果未指定接口,使用默认接口
if req.Interface == "" {
req.Interface = config.Config.DefaultInterface
}
// 验证接口
if !s.mapper.IsValidInterface(req.Interface) {
c.JSON(http.StatusBadRequest, define.ApiResponse{
Status: "error",
Error: fmt.Sprintf("无效的接口 %s可用接口: %v", req.Interface, config.Config.AvailableInterfaces),
})
return
}
// 获取对应的设备
dev, err := s.mapper.GetDeviceForInterface(req.Interface)
if err != nil {
c.JSON(http.StatusInternalServerError, define.ApiResponse{
Status: "error",
Error: "获取设备失败:" + err.Error(),
})
return
}
// 停止当前动画
if err := s.mapper.StopAllAnimations(req.Interface); err != nil {
c.JSON(http.StatusInternalServerError, define.ApiResponse{
Status: "error",
Error: "停止动画失败:" + err.Error(),
})
return
}
// 设置掌部姿态
if err := dev.SetPalmPose(req.Pose); err != nil {
c.JSON(http.StatusInternalServerError, define.ApiResponse{
Status: "error",
Error: "发送掌部姿态失败:" + err.Error(),
})
return
}
c.JSON(http.StatusOK, define.ApiResponse{
Status: "success",
Message: "掌部姿态指令发送成功",
Data: map[string]any{"interface": req.Interface, "pose": req.Pose},
})
}