refactor: remove duplicate pose handler
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afbb9bef28
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@ -235,47 +235,8 @@ func (s *Server) handleResetPose(c *gin.Context) {
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})
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}
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// ExecutePresetPose 执行预设姿势
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func (s *Server) ExecutePresetPose(c *gin.Context) {
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deviceID := c.Param("deviceId")
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presetName := c.Param("presetName")
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device, err := s.deviceManager.GetDevice(deviceID)
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if err != nil {
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c.JSON(http.StatusNotFound, ApiResponse{
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Status: "error",
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Error: fmt.Sprintf("设备 %s 不存在", deviceID),
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})
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return
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}
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// 使用设备的预设姿势方法
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if err := device.ExecutePreset(presetName); err != nil {
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c.JSON(http.StatusBadRequest, ApiResponse{
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Status: "error",
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Error: fmt.Sprintf("执行预设姿势失败: %v", err),
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})
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return
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}
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// 停止当前动画(如果有)
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engine := device.GetAnimationEngine()
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if engine.IsRunning() {
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engine.Stop()
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}
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c.JSON(http.StatusOK, ApiResponse{
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Status: "success",
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Message: fmt.Sprintf("预设姿势 '%s' 执行成功", presetName),
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Data: map[string]any{
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"deviceId": deviceID,
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"presetName": presetName,
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},
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})
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}
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// GetSupportedPresets 获取设备支持的预设姿势列表
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func (s *Server) GetSupportedPresets(c *gin.Context) {
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// handleGetPresetPose 获取设备支持的预设姿势列表
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func (s *Server) handleGetPresetPose(c *gin.Context) {
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deviceID := c.Param("deviceId")
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device, err := s.deviceManager.GetDevice(deviceID)
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@ -46,14 +46,13 @@ func (s *Server) SetupRoutes(r *gin.Engine) {
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// 姿态控制路由
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poses := deviceRoutes.Group("/poses")
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{
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poses.POST("/fingers", s.handleSetFingerPose) // 设置手指姿态
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poses.POST("/palm", s.handleSetPalmPose) // 设置手掌姿态
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poses.POST("/preset/:pose", s.handleSetPresetPose) // 设置预设姿势
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poses.POST("/reset", s.handleResetPose) // 重置姿态
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poses.POST("/fingers", s.handleSetFingerPose) // 设置手指姿态
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poses.POST("/palm", s.handleSetPalmPose) // 设置手掌姿态
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poses.POST("/reset", s.handleResetPose) // 重置姿态
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// 新的预设姿势 API
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poses.GET("/presets", s.GetSupportedPresets) // 获取支持的预设姿势列表
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poses.POST("/presets/:presetName", s.ExecutePresetPose) // 执行预设姿势
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poses.GET("/presets", s.handleGetPresetPose) // 获取支持的预设姿势列表
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poses.POST("/presets/:presetName", s.handleSetPresetPose) // 执行预设姿势
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}
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// 动画控制路由
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